THE LINGO

No secret handshakes.

Agency language, translated into normal human words.

Our industry loves an acronym. Sometimes three of them in the same sentence.

The Lingo exists so you never have to nod along while secretly wondering what somebody means by “responsive lockup,” “programmatic,” “MVP,” or “ROAS.”

You’ll see these terms throughout the Wild Monkey site. Hover when you want the short version. Dig in here when you want the whole thing.

Knowing the language shouldn’t be a requirement for working with us.

Helping you understand it is part of our job.

01

Strategy + Brand

Brand

A brand is the collection of expectations, associations, experiences, and feelings people connect to a business, product, service, or organization.

Your logo can influence it. Your advertising can influence it. Your customer service can absolutely influence it.

But the brand ultimately exists in somebody else’s head.

Brand Strategy

The decisions that guide how a brand competes, communicates, and behaves.

A useful brand strategy helps answer who you’re for, why you matter, what you want to be known for, what makes you meaningfully different, and how those ideas should influence the work that follows.

Discovery

The research and conversation we do before making major strategic or creative decisions.

Discovery can include stakeholder interviews, business goals, customer insights, competitive review, existing brand materials, analytics, sales information, and plenty of good questions.

Positioning

The specific place you want your brand to occupy in someone’s mind relative to the other choices available.

Good positioning makes it easier for people to understand who you’re for, what you offer, and why they should choose you.

Competitive Audit

A structured look at competitors to understand common claims, visual conventions, positioning, strengths, weaknesses, and areas of sameness.

We’re not studying them so we can copy what works.

We’re studying them so we know what already belongs to everyone else.

Audience

The group of people a brand is trying to reach or serve.

A useful audience definition goes beyond age and geography and considers needs, behavior, context, motivations, barriers, and decision-making.

Persona

A simplified profile representing an important audience type.

Personas can help teams design around real needs when they’re grounded in research. When they’re invented from stereotypes, they’re basically corporate fan fiction.

Touchpoint

Any moment where someone encounters or interacts with a brand.

A website is a touchpoint. So is packaging, an invoice, a salesperson, an Instagram post, a support email, a sign, an ad, and the hold music nobody remembered to update.

Message Hierarchy

The order in which information should be communicated.

What does someone need to understand first? What supports it? What proof comes next?

Hierarchy stops every sentence from trying to be the most important sentence.

Brand Voice

The consistent personality behind how a brand communicates.

Voice generally stays recognizable even when the situation changes.

Tone

How the brand voice adjusts to fit the moment.

The same brand may sound celebratory in a launch announcement and calm in a support message. Same person. Different room.

KPI

Key Performance Indicator.

A metric selected because it helps indicate whether a specific objective is being achieved.

The word key is doing important work here. If everything is a KPI, nothing is.

02

Design + Identity

Mood Board

A collection of visual references used to establish and discuss creative direction before the full identity is designed.

Images, typography, color, texture, composition, materials, photography, and other references can all help communicate how the brand should begin to feel.

Style Kit

A compact set of approved visual ingredients for a brand.

It may include logo versions, colors, typography, imagery, graphic elements, and basic usage guidance.

Think of it as the working kit. Lighter than a full guidelines document, but enough to keep people from freelancing your brand into chaos.

Style Guide

A document explaining how visual and sometimes verbal brand elements should be used consistently.

It usually covers elements such as logos, typography, color, imagery, layout, and examples of correct and incorrect use.

Brand Guidelines

The broader operating manual for the identity.

Depending on the brand, guidelines can include visual standards, voice, tone, messaging, digital behavior, motion, templates, accessibility, photography, and more.

Logo System

A family of related logo configurations built for different applications.

Instead of forcing one mark into every environment, the system may contain primary, secondary, horizontal, stacked, icon-only, small-scale, or responsive versions.

Typography

How typefaces are selected, sized, spaced, arranged, and used.

Typography affects readability, hierarchy, personality, pacing, and how information feels before someone has even processed the words.

Visual Hierarchy

The way design tells your eye what to notice first, second, and third.

Scale, contrast, spacing, color, type, and placement all contribute to hierarchy.

Environmental Graphics

Brand and communication design applied to physical spaces.

Signage, wayfinding, wall graphics, exhibits, offices, retail spaces, trade-show environments, and other built spaces are common examples.

Design System

A reusable collection of digital components, rules, patterns, and standards used to build consistent interfaces.

A brand guideline tells you how the brand should look and behave.

A design system helps teams repeatedly build digital things from that language.

03

Web + UX

UX

User Experience.

The overall experience someone has while using a product, website, application, or service.

UX considers how understandable, useful, efficient, accessible, and satisfying the experience is—not simply what it looks like.

Information Architecture

The way information is organized, grouped, labeled, and connected so people can find what they need.

A sitemap shows the structure.

Information architecture explains the thinking behind it.

Sitemap

A map of the primary pages and structural relationships inside a website.

It helps the team decide what needs to exist and where it belongs before designing individual pages.

Wireframe

A simplified layout showing structure, content priority, and functionality before detailed visual design.

Wireframes let us argue about whether the room works before choosing the curtains.

Prototype

An interactive representation used to test how something should behave before the final product is fully developed.

Some prototypes are rough. Some feel nearly finished. Their job is to help us learn.

Responsive Design

Design and development that adapts to different screen sizes and devices.

Responsive doesn’t mean “we made a smaller desktop website.”

It means the layout, content, navigation, and interaction have been considered for the available space.

Accessibility

Designing and developing experiences so people with a wide range of abilities can access and use them.

That includes considerations such as keyboard navigation, contrast, text alternatives, structure, focus states, motion, and assistive technology.

04

Development

CMS

Content Management System.

Software that allows people to create and manage website content without manually editing code every time.

WordPress is one example.

MVP

Minimum Viable Product.

The smallest version of a product containing enough functionality to solve its core problem and begin learning from real use.

Minimum does not mean sloppy.

It means intentional.

API

Application Programming Interface.

A defined way for different software systems to communicate with one another.

APIs are often how your website gets another service to do something useful without reinventing that service itself.

Staging Site

A private working version of a website used for development, testing, and review before changes are pushed to the public site.

It’s where we break things so your customers don’t have to watch.

Hosting

The infrastructure that stores and serves a website so people can access it online.

Good hosting also involves reliability, security, backups, performance, monitoring, and support.

Core Web Vitals

A set of Google metrics focused on important aspects of real-world page experience, including loading performance, responsiveness, and visual stability.

They’re useful indicators.

They’re not the only things that make a good website.

SEO

Search Engine Optimization.

The work involved in making content and websites easier for search engines to discover, understand, and appropriately surface to people searching for relevant information.

Good SEO includes technical fundamentals, useful content, clear structure, and language real people actually use.

It is not hiding the phrase “Dallas branding agency” 47 times at the bottom of a page.

Landing Page

A page designed around a specific audience, campaign, offer, or next action.

The fewer jobs it has, the better it can usually do the important one.

Conversion

The action a business wants someone to complete.

A purchase is a conversion. So is a lead form, booking, phone call, signup, download, application, or other meaningful action.

CRO

Conversion Rate Optimization.

The practice of improving an experience to increase the percentage of visitors who complete a desired action.

Good CRO focuses on reducing friction and improving clarity—not turning every button red because somebody read a blog post once.

05

Marketing + Advertising

Campaign

A coordinated marketing effort built around a specific objective, audience, timeframe, and idea.

A campaign connects messages and executions so they work together rather than behaving like unrelated posts and ads.

Programmatic Advertising

Technology-assisted buying and placement of digital advertising, often using automated systems to evaluate available inventory and make buying decisions.

It can make media buying more efficient.

It cannot make boring creative interesting.

Display Advertising

Visual digital ads shown across websites, applications, and other digital environments.

Common formats include banners and other image or rich-media placements.

CTV

Connected TV.

A television connected to the internet either directly or through a streaming device or console.

CTV describes the device/environment.

OTT

Over-the-Top.

Video content delivered over the internet rather than exclusively through traditional cable, satellite, or broadcast distribution.

OTT generally describes the delivery of content.

CTV and OTT are related, but they aren’t exactly the same thing.

OOH

Out-of-Home Advertising.

Advertising experienced in public spaces outside the home.

Billboards, transit advertising, street furniture, venue signage, and similar placements fall into this category.

DOOH

Digital Out-of-Home Advertising.

Digital screens used for advertising in public or commercial spaces.

Unlike a traditional static billboard, DOOH creative can potentially change by schedule, location, conditions, audience data, or other available signals.

Retargeting

Advertising to people who previously interacted with your website, content, application, or other digital experience.

They’ve already met you.

The next message should act like it.

Geofencing

Creating a virtual geographic boundary that can be used to trigger or target certain location-based marketing activity when supported by the platform and appropriate permissions.

06

Measurement

Frequency

How often the average person is exposed to an ad over a period of time.

Too little and the campaign may disappear.

Too much and congratulations—you’ve become the commercial everyone is trying to escape.

Impression

One recorded instance of an ad being served or displayed.

Impressions tell you something happened.

They don’t automatically tell you somebody cared.

CPC

Cost Per Click.

The average advertising cost associated with generating one click.

Cheap clicks are not particularly exciting if none of those people become customers.

CPA

Cost Per Acquisition or, depending on how a campaign is configured, cost per desired action.

It helps connect media cost to an outcome closer to actual business value.

ROAS

Return on Ad Spend.

Revenue attributed to advertising divided by the cost of that advertising.

Useful for understanding efficiency in revenue-producing campaigns, but attribution assumptions matter.

Attribution

The method used to determine which marketing interactions receive credit for an outcome.

Real customer journeys involve multiple touches, which is why attribution models can tell different versions of the same story.

Pixel

A small piece of tracking technology used to record certain actions or events on a website.

Pixels can support measurement, audience creation, optimization, and retargeting depending on the platform and privacy environment.

UTM

Small tracking parameters added to URLs so analytics tools can identify where traffic came from and which campaign, source, or content generated it.

Not pretty.

Very useful.

NO SECRET HANDSHAKES

Still confused?

Perfectly acceptable.

Language should make the work easier to understand—not make the person using it sound important.

If we ever use a term you don’t know, ask.

Better yet, click it.